Tuesday, November 08, 2005

Last stretch

Currently, I am multi-tasking with intensity as the end
of the quarter approaches.

The construction of the racetrack has been the primary focus
thus far and with good reason.

After understanding a series of unforeseeable obstacles and
realizing various unique solutions, I am now preparing to
prepare the image layers of the tree tunnel for the final time.

*It is important to maintain one primary color tone throughout.
*The image planes must also be big enough so that the seams
do not show through.
*The alpha mask that creates the tunnel effect MUST be big
enough so that it is not evident that one is passing through
2d planes.

I have also resized and polished the car textures, adding specularity
and reducing the gloss to give a metallic effect.

The end of the track (bleachers, judgestand, starting blocks, and finish line
still need a little texturing.

I am in the process of modelling the driver around a biped model.
The idea is to reduce any problems in regard to rigging that might arise
from a more complex model.
Keep it simple.
The illusion is important.
The driver must be able to wave his arms and he must approximate the look
in Peter Helck's picture.

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