Last stretch
Currently, I am multi-tasking with intensity as the end
of the quarter approaches.
The construction of the racetrack has been the primary focus
thus far and with good reason.
After understanding a series of unforeseeable obstacles and
realizing various unique solutions, I am now preparing to
prepare the image layers of the tree tunnel for the final time.
*It is important to maintain one primary color tone throughout.
*The image planes must also be big enough so that the seams
do not show through.
*The alpha mask that creates the tunnel effect MUST be big
enough so that it is not evident that one is passing through
2d planes.
I have also resized and polished the car textures, adding specularity
and reducing the gloss to give a metallic effect.
The end of the track (bleachers, judgestand, starting blocks, and finish line
still need a little texturing.
I am in the process of modelling the driver around a biped model.
The idea is to reduce any problems in regard to rigging that might arise
from a more complex model.
Keep it simple.
The illusion is important.
The driver must be able to wave his arms and he must approximate the look
in Peter Helck's picture.
of the quarter approaches.
The construction of the racetrack has been the primary focus
thus far and with good reason.
After understanding a series of unforeseeable obstacles and
realizing various unique solutions, I am now preparing to
prepare the image layers of the tree tunnel for the final time.
*It is important to maintain one primary color tone throughout.
*The image planes must also be big enough so that the seams
do not show through.
*The alpha mask that creates the tunnel effect MUST be big
enough so that it is not evident that one is passing through
2d planes.
I have also resized and polished the car textures, adding specularity
and reducing the gloss to give a metallic effect.
The end of the track (bleachers, judgestand, starting blocks, and finish line
still need a little texturing.
I am in the process of modelling the driver around a biped model.
The idea is to reduce any problems in regard to rigging that might arise
from a more complex model.
Keep it simple.
The illusion is important.
The driver must be able to wave his arms and he must approximate the look
in Peter Helck's picture.

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